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And you have to click on a line graph button in the UI to access them. Most of these reports require player input, such as selecting a city or a vehicle.
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This GearCity tutorial video shows you how to access dynamically generated reports. This video is a brief rundown of the dedicated charts in the Reports System. This tutorial covers the reports in the reports system that contains miscellaneous data information about your company and the game world. There are a few reports in the report system which have to do with company image and skill ratings. This tutorial is an overview of the expense reports in Operations Menu. This tutorial mostly focuses on reports found in the Revenues Menu. We'll go through reports that contain revenue information about your company. This tutorial covers these reports, where to find them, and what makes them different.

Several reports in the game show your sales and production based on different criteria. This tutorial breaks down each item in the Monthly Sales report and shows you a couple of features of the vehicle sales table. This tutorial video for GearCity explains how you should handle the replacement of components and vehicle designs. This tutorial shows you how and why to use the vehicle trim system. This tutorial points out the flaws of over-designing and under-designing vehicles and why you should avoid doing either. It also gives you real-world recommendations of vehicles to base your designs on. This tutorial gives you general tips and thoughts on designing vehicles between 19. This tutorial shows you tips and tricks with the Advanced Designer system, which can help improve your designs. It also gives you tips on how to use these variables and warns about the dangers of a demand death spiral. This tutorial video for GearCity explains the Material Costs, Manufacturing Costs, and Total Unit Costs found in the Branch Distribution window. It also shows examples inside of the game to maximize your profits based on supply and demand. This tutorial covers the basic economic concept of supply and demand. It covers the main gameplay loop of designing a car, selling the car, setting production, adjusting production after a turn, and building new factories, branches, and designs. This video continues off after the Main Tutorial, and it gives tips on what to do next after the main tutorial.
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How the Game Selects Contract and License Winners.It is the definitive automotive business management simulator.GearCity Video Tutorials Prefer streaming? Try the Youtube Page.
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If you’re looking for a more realistic, modern version of Detroit or Motor City (Oldtimer), or if you’re looking for a business simulator as in-depth as the fabled Capitalism, or perhaps you’re tired of over-simplified tycoon games and want something much more detailed, look no further. All maps also include thousands of historical events that shape world and automotive history such as the Panic of 1907, World War 1, the Post War Recession, The Great Depression, and many more large and small events that will affect your decisions. With correct settings most maps have near historically accurate sales figures, hundreds of static AI and infinite dynamically generated AI competition. Each map has historically accurate purchasing power, population, population growth, inflation, interest and market growth rates. For a little less micromanagement, the game also includes territory based maps which are broken down into a few dozen regions. Armed with its realistic economic simulator.GearCity offers several maps with hundreds of cities.
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Let your imagination free and choose your own path.

Produce munitions and military equipment for governments at war. Adjust dividends on your subsidiaries and enact a hostile takeovers in a feature-heavy stock system. Build factories and distribution branches. Manage production lines, supplies, prices, and employees. GearCity offers a wide variety of design and business choices.Create chassis, engines, transmissions, and vehicles. Thousands of players across the globe and industry professionals from automotive engineers to economics professors have praised the game’s intricate details. It is a complex, realistic, in-depth management sim that will take several hours to grasp and hundreds of hours to master.

Unlike tycoon games, GearCity has not been simplified. GearCity is a realistic historically focused economic simulation of the global automobile industry. What made business leaders such as Henry Ford, William Durant, and Karl Benz so great? Could you ever accomplish what they did? Have you ever dreamed of running your own car company?Thousands have tried, and many have failed.
